United States – 1986
Director – Tom Daley
International Video Entertainment, 1986, VHS
Run Time – 1 hour, 27 minutes
By rubbing a magic lamp a teenage girl accidentally releases an Iron Age evil jinn/djinn/genie which is so confused by the plethora of ripe victims it encounters in the modern era that it is completely unsure what to do with itself. It uses the girl to convince her friends sneak into a museum basement to camp out for a night of groping, which they actually already wanted to do. This doesn’t narrow the jinn's options for delivering well deserved teenage death. Should I possess the school bully, or levitate and move solid objects? Maybe I’ll revive the dead, or perhaps influence the behavior of deadly animals, or wait, wait maybe I should possess the mechanical systems of the building? The guy has no consistency. Aside from these cheap FX moments, the bulk of the film’s content degenerates into a weird wasteland of plot, undeniably linear, but, full of abrupt, disjointed continuity gaps.
But a few years before the rest of the world caught on, Galveston already had an inkling that computers could fix any problem. Just like the ivory clunker in the previous year’s Computer Beach Party, also a product of Galveston, the CPU in The Outing is tossed in to salvage half-finished, nonsensical plot-threads. Grinding its gears and pistons together with maximum effort, and with none of the indecision plaguing its ancient rival, the clunky machine in question churns out a wordy recipe for semi-victory:
Poster from Wrong Side of the Art.
A VHS sleeve from the UK.